trwnh.com/unified.test.hugo/content/kb/foobar2000.md

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updated = "2024-08-04"
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## "copy of repositories maintained by kode54"
according to https://hydrogenaud.io/index.php/topic,123394.0.html you can go to https://foobar2000.xrea.jp/?Input+64bit#aada4e80 and get 64-bit compatible builds of some old 32-bit only plugins/decoders like USF support for N64 music. also supports dark mode
### fixing foo_snesapu
<aside>
assuming you don't just want to use foo_gep (game emu player) or something else like vgmstream or zxtune... reason why, snesapu is faster at seeking through SPC music with the cost of slightly less accuracy. seeking takes ~1s worst case with snesapu, but often less. seeking with anything else (gep, gme, zx, and so on) can be 2-3s in usual scenarios. HOWEVER: foo_snesapu doesn't seem to support indefinite playback or looping forever. so it's a tossup really.
</aside>
foobar >v2.0 before v2.2 preview 2024-06-24 has a bug where it will remove any dll that doesn't match plugin architecture, so it when installing the fb2k-component it will copy over the foo_snesapu.dll plugin but not its dependency snesapu.dll -- you will have to copy it manually to the install directory for foobar2000 (for windows this will be either `\AppData\Roaming\foobar2000-v2\user-components-x64\foo_snesapu\` for standard install, or `\profile\user-components-x64\foo_snesapu\` for portable install -- get the files out of the fb2k-component using an archive viewer)
## recompiled plugins for x64 and dark mode support
https://foobar.hyv.fi/